Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Evert Gilbert survey an alien world. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Evert Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Evert Gilbert fail to help. Gain an Enemy. |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Returned to Scout (Courier). |
6 |
40 |
Evert Gilbert have no idea what happened to Evert Gilbert – they found Evert Gilbert's ship drifting on the fringes of friendly space. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Evert Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Survived a risky adventure but gained nothing. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |