Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Evert Steen's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
29 |
Special Duty. |
4 |
30 |
Continued as Prisoner (Inmate). |
4 |
33 |
Parole hearing. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
37 |
Join a successful conspiracy of nobles. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
41 |
Become deeply involved in politics on Evert Steen's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Voluntarily left Dilettante |
7 |
42 |
Became a Citizen (Worker). |
7 |
43 |
Political upheaval strikes Evert Steen's homeworld, and Evert Steen is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
49 |
Good fortune |