Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Ferd Stanley's Contacts or Allies betrays Ferd Stanley, ending Ferd Stanley's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Returned to Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
37 |
Perform an exemplary service for the scouts. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
40 |
Ferd Stanley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferd Stanley fail to help. Gain an Enemy. |
7 |
40 |
Ferd Stanley's ship is damaged, and Ferd Stanley have to hitch-hike Ferd Stanley's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
45 |
Serve as the courier for an important message from the Imperium. |
8 |
46 |
Promoted to Scout (Explorer) rank 2. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Failed to qualify for Surveyor (Scout). |
9 |
46 |
Continued as Scout (Explorer). |
9 |
50 |
Ferd Stanley's ship is damaged, and Ferd Stanley have to hitch-hike Ferd Stanley's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 4 Contacts. Gain 2 Enemies. |