Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
Flenn Harrington went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Established a network of contacts. Gain 3 contacts. |
8 |
50 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |