Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Foster Tabiner's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A series of bad deals and decisions force Foster Tabiner into bankruptcy. Foster Tabiner salvages what Foster Tabiner can. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scout (Courier) with previous rank. |
8 |
47 |
Spend several years jumping from world to world in Foster Tabiner's scout ship. |