Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Fred Campbell's Contacts or Allies betrays Fred Campbell, ending Fred Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Fred Campbell's ship is damaged, and Fred Campbell have to hitch-hike Fred Campbell's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Flight). |
5 |
34 |
Lost eye or limb. Fully recovered. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A good deal ensures Fred Campbell is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Smuggle illegal items onto a planet. |