Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Freddie Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Freddie Buckman's work ends up coming home with Freddie Buckman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Freddie Buckman do not know what happened to Freddie Buckman. There is a gap in Freddie Buckman's memory. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Freddie Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Citizen (Colonist). |
7 |
38 |
Freddie Buckman is rewarded for Freddie Buckman's diligence or cunning. |
7 |
39 |
Promoted to Citizen (Colonist) rank 1. |
8 |
39 |
Continued as Citizen (Colonist). |
8 |
43 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
43 |
Continued as Citizen (Colonist). |
9 |
46 |
Freddie Buckman is rewarded for Freddie Buckman's diligence or cunning. |
9 |
47 |
Promoted to Citizen (Colonist) rank 3. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Citizen (Colonist). |
10 |
48 |
Lost eye or limb. Fully recovered. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |