Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Furman Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Furman Clements learn something Furman Clements should not have – a corporate secret, a political scandal – which Furman Clements can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Furman Clements's life into chaos, forcing Furman Clements to leave the planet. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
31 |
Win a prestigious prize. |
4 |
32 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
32 |
Continued as Entertainer (Journalist). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
6 |
36 |
Voluntarily left Journalist |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Furman Clements's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
49 |
Furman Clements's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 4. |