Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if Furman Saxon don't already have one. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Furman Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Furman Saxon learn something Furman Saxon should not have – a corporate secret, a political scandal – which Furman Saxon can profit from illegally. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
38 |
Furman Saxon learn something Furman Saxon should not have – a corporate secret, a political scandal – which Furman Saxon can profit from illegally. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
41 |
Furman Saxon is rewarded for Furman Saxon's diligence or cunning. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Furman Saxon gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
47 |
Advanced training in a specialist field. |
9 |
50 |
Forced to muster out. |