Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Garland Williams's business expands, Garland Williams's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Garland Williams rise to a position of power in Garland Williams's colony or corporation. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Severely injured. Fully recovered. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
35 |
Gain a contact outside of normal circles. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
38 |
Continued as Psion (Psi-Warrrior). |
7 |
41 |
Achieve a new level of discipline in Garland Williams's powers/ |
7 |
42 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
8 |
42 |
Continued as Psion (Psi-Warrrior). |
8 |
45 |
An anti-psi cult or gang attempts to expose or attack Garland Williams. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
48 |
Attacked by enemies that Garland Williams easily defeat. |
9 |
48 |
Gain Enemy if Garland Williams don't already have one. |
9 |
49 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
49 |
Continued as Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Garland Williams's Contacts or Allies betrays Garland Williams, ending Garland Williams's career. That Contact or Ally becomes a Rival or Enemy. |