Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Garnett Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Rewarded for a successful mission. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Voluntarily left Corporate Agent |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
28 |
Garnett Miller is rewarded for Garnett Miller's diligence or cunning. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Established a network of contacts. Gain 2 contacts. |
6 |
35 |
Voluntarily left Law Enforcement |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
40 |
Gained a contact. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Psychologically damaged by Garnett Miller's time in the scouts. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
49 |
Amnesia. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Attacked by enemies that Garnett Miller easily defeat. |
10 |
50 |
Gain Enemy if Garnett Miller don't already have one. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |