Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Gary Barbary secretly provide religious rites for a dying leader or noble, although they do not share Gary Barbary's faith. Gain an Ally in the family and a Rival who disagrees with Gary Barbary's choice. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Gary Barbary is caught in the periphery of a scandal. |
2 |
24 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Gary Barbary come into conflict with a splinter group Gary Barbary's own religion which maintains Gary Barbary's version is the wrong one. Gain 3 Rivals. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Gary Barbary easily defeat. |
8 |
46 |
Gain Enemy if Gary Barbary don't already have one. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Explorer). |
9 |
49 |
Gary Barbary's ship is damaged, and Gary Barbary have to hitch-hike Gary Barbary's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 4 Contacts. Gain 3 Enemies. |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |