Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 |
31 |
Failed to qualify for Marine Support (Marine). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A series of bad deals and decisions force Gary Carrington into bankruptcy. Gary Carrington salvages what Gary Carrington can. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Gary Carrington is living the high life for a few years. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Gary Carrington's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Gary Carrington's business or ship thrives. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |