Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Gene Burns's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Spend several years jumping from world to world in Gene Burns's scout ship. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Spend several years jumping from world to world in Gene Burns's scout ship. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
45 |
Became a Rogue (Thief). |
8 |
49 |
Nearly killed. Owe 35,000 for medical bills. |
9 |
49 |
Became a Citizen (Colonist). |
9 |
53 |
Good fortune |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |