Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Geo Mcabe is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
31 |
Uncover a major conspiracy against Geo Mcabe's employers. |
3 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
33 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
37 |
Continued as Agent (Law Enforcement). |
5 |
40 |
Established a network of contacts. Gain 3 contacts. |
6 |
41 |
Continued as Agent (Law Enforcement). |
6 |
43 |
Advanced training in a specialist field. |
6 |
45 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
45 |
Continued as Agent (Law Enforcement). |
7 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
47 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
49 |
Geo Mcabe spend months in the dangerous criminal underworld. |
8 |
51 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |