Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside George Conray's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Arrested |
3 |
25 |
Became a Prisoner (Fixer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
30 |
Attacked by another prisoner. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
33 |
Paroled from prison. |
5 |
33 |
Switched to Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Gained a contact. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
41 |
Voluntarily left Mainstream Believer |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
George Conray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
49 |
George Conray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Returned to Believer (Missionary/Humanitarian). |
10 |
51 |
George Conray is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |