Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
21 |
On the front line of an assault and occupation |
1 |
22 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
2 |
22 |
Voluntarily left Commando |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
George McRae do not know what happened to George McRae. There is a gap in George McRae's memory. |
3 |
26 |
Failed to qualify for Broker (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Make an unexpected connection outside George McRae's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside George McRae's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures George McRae is living the high life for a few years. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scholar (Field Researcher). |
8 |
50 |
A rival researcher blackens George McRae's name or steals George McRae's research. Gain a Rival. |