Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
24 |
Become deeply involved in politics on Gerald Peck's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
3 |
26 |
Voluntarily left Dilettante |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Gerald Peck's work ends up coming home with Gerald Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Gerald Peck's Contacts or Allies betrays Gerald Peck, ending Gerald Peck's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |