Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Giikudki do not know what happened to Giikudki. There is a gap in Giikudki's memory. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Accused of a crime |
9 |
47 |
Became a Prisoner (Inmate). |
9 |
48 |
Persecuted by a prison gang. |