Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Glover Dunn's business expands, Glover Dunn's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Political upheaval strikes Glover Dunn's homeworld, and Glover Dunn is caught up in the revolution. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Glover Dunn is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Glover Dunn spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Voluntarily left Explorer |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
A good deal ensures Glover Dunn is living the high life for a few years. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Glover Dunn's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A sudden war destroys Glover Dunn's trade routes and contacts, forcing Glover Dunn to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Glover Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
49 |
Continued as Believer (Holy Warrior). |
10 |
53 |
Victim of a crime |
10 |
53 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |