Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Gordon Ronald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Abuse Gordon Ronald's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Abuse Gordon Ronald's position for profit. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Gordon Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
34 |
Established a network of contacts. Gain 2 contacts. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Uncover a major conspiracy against Gordon Ronald's employers. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Gordon Ronald's work ends up coming home with Gordon Ronald, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Contact with Government. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Moved to a new world. |