Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Grace Nealy spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Grace Nealy to flee and vows to hunt Grace Nealy down. Gain an Enemy. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Grace Nealy easily defeat. |
4 |
31 |
Gain Enemy if Grace Nealy don't already have one. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Drafted into Merchant Marine |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Grace Nealy's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A series of bad deals and decisions force Grace Nealy into bankruptcy. Grace Nealy salvages what Grace Nealy can. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
A notable academic consults with Grace Nealy about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |