Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Green Hislop's Contacts or Allies betrays Green Hislop, ending Green Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
35 |
Green Hislop is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
37 |
Voluntarily left Mainstream Believer |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Returned to Merchant (Merchant Marine). |
7 |
45 |
A series of bad deals and decisions force Green Hislop into bankruptcy. Green Hislop salvages what Green Hislop can. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |