Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Gregory Sanders run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Failed to qualify for Explorer (Scout). |
3 |
29 |
Switched to Drifter (Barbarian). |
4 |
33 |
Continued as Drifter (Barbarian). |
4 |
35 |
Offered job by a patron. Now owe him a favor. |
4 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
39 |
Assigned to an assault on an enemy fortress. |
5 |
39 |
Injured |
5 |
41 |
Attempt at commissioned failed. |
5 |
41 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
41 |
Continued as Marine (Star Marine). |
6 |
44 |
Gained a contact. |
7 |
45 |
Continued as Marine (Star Marine). |
7 |
49 |
Gregory Sanders is ordered to take part in a black ops mission that goes against Gregory Sanders's conscience. Gain the lone survivor as an Enemy. |
8 |
49 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
52 |
An assassin attempts to end Gregory Sanders's life. |