Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Gregory Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
22 |
An expedition or voyage goes wrong, leaving Gregory Sim stranded in the wilderness. |
3 |
22 |
Failed to qualify for Broker (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
Advanced training in a specialist field. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Gregory Sim's work ends up coming home with Gregory Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Gregory Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Gregory Sim is caught in the periphery of a scandal. |
7 |
39 |
Demoted to Believer (Mainstream Believer) rank -1. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Opponents of Gregory Sim's belief system ambush Gregory Sim. |
8 |
45 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Returned to Believer (Mainstream Believer). |
10 |
49 |
Gregory Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |