Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Imperial trade restrictions force Gus Parlow out of business. |
3 |
26 |
Became a Citizen (Worker). |
3 |
28 |
Gus Parlow learn something Gus Parlow should not have – a corporate secret, a political scandal – which Gus Parlow can profit from illegally. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Political upheaval strikes Gus Parlow's homeworld, and Gus Parlow is caught up in the revolution. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Gus Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |