Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Gust Rule's Contacts or Allies betrays Gust Rule, ending Gust Rule's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Worker). |
3 |
27 |
Gust Rule's business expands, Gust Rule's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Moved to a new world. |
5 |
33 |
Voluntarily left Worker |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
Rewarded for a successful mission. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Gust Rule's work ends up coming home with Gust Rule, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Switched to Drifter (Barbarian). |
8 |
43 |
Voluntarily left Barbarian |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
47 |
Graduated. |
9 |
47 |
Became a Merchant (Broker). |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
51 |
Make an unexpected connection outside Gust Rule's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |