Gustaf Mar  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 53 M 2 (-2) 3 (-1) 1 (-2) 11 (1) 5 (-1) 5 (-1)231B55
Gentle hands, Always has a runny nose, Addict
 
Skills
Art (Performing/Instrument) 1
Carouse 0
Deception 0
Drive (Mole) 1
Engineer (Power) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Ortillery) 1
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 3
Persuade 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 12
Navy Line/Crew Petty Officer, 3rd class25
Citizen Worker 12
 
Name Type Affinity Enmity Power Influence Species
Elbert Howell Enemy 0 3 1 0 Cassilldan (M/30)
Elbert Howell gains in power.
Elna Jephcots Enemy 0 4 3 1 Cassilldan (F/78)
Elna Jephcots gains in influence.
Elna Jephcots gains in power.
Relationship soured.
Elna Jephcots's influence is diminished.
Elna Jephcots has negatively life-changing event.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 One of Gustaf Mar's pieces of art is stolen, and the investigation brings Gustaf Mar into the criminal underworld.
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Continued as Entertainer (Artist).
2 24 Severely injured. Owe 5,000 for medical bills.
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 25 Gustaf Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 28 Continued as Navy (Line/Crew).
4 31 Special assignment or duty on board ship.
4 32 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Engineer/Gunner (Navy).
5 32 Continued as Navy (Line/Crew).
5 36 Gustaf Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 36 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
6 36 Continued as Navy (Line/Crew).
6 37 Vessel participates in a notable military engagement.
7 40 Continued as Navy (Line/Crew).
7 41 Gustaf Mar join a gambling circle on board.
7 44 Forced to muster out.
8 44 Became a Citizen (Worker).
8 45 Gustaf Mar rise to a position of power in Gustaf Mar's colony or corporation.
8 48 Promoted to Citizen (Worker) rank 1.
9 48 Continued as Citizen (Worker).
9 49 Advanced training in a specialist field.
9 52 Forced to muster out.
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