Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Gustave Ray's job. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Gained a contact. |
6 |
36 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Gustave Ray is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
39 |
Became a Entertainer (Performer). |
8 |
43 |
Criticised a questionable political leader on Gustave Ray's homeworld, causing his downfall. Gain an Enemy |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Entertainer (Performer). |
9 |
45 |
One of Gustave Ray's pieces of art is stolen, and the investigation brings Gustave Ray into the criminal underworld. |
9 |
47 |
Promoted to Entertainer (Performer) rank 1. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Continued as Entertainer (Performer). |
10 |
48 |
Criticised a questionable political leader on Gustave Ray's homeworld, causing his downfall. Gain an Enemy |
10 |
51 |
Promoted to Entertainer (Performer) rank 2. |