Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Owe 17,500 for medical bills. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Scout (Courier). |
6 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
35 |
Attempted to change assignments. |
7 |
35 |
Failed to qualify for Surveyor (Scout). |
7 |
35 |
Continued as Scout (Courier). |
7 |
38 |
Guy Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
39 |
Continued as Scout (Courier). |
8 |
43 |
Guy Magrath discover a world, item or information of worth to the Imperium. |
8 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
43 |
Continued as Scout (Courier). |
9 |
47 |
Perform an exemplary service for the scouts. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Guy Magrath's work ends up coming home with Guy Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |