Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
During a battle, defeat or victory depends on Hamp Ruth's actions. The ship suffers severe damage and Hamp Ruth is blamed for the disaster. Hamp Ruth is court - martialled and discharged. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Hamp Ruth is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Hamp Ruth's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
A good deal ensures Hamp Ruth is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Embroiled in legal trouble. |
8 |
49 |
Forced to continue current assignment. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 5. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
53 |
Lost eye or limb. Fully recovered. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |