Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Hans Coleman's time in the scouts. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Hans Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Citizen (Colonist). |
5 |
30 |
Moved to a new world. |
6 |
32 |
Voluntarily left Colonist |
6 |
32 |
Became a Agent (Intelligence). |
6 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
37 |
Drafted into Law Enforcement |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Established a network of contacts. Gain 1 contacts. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
46 |
Hard times caused by a lack of interstellar trade costs Hans Coleman's job. |
10 |
46 |
Returned to Drifter (Barbarian). |
10 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |