Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Find Ancient Technology. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Failed to qualify for Corporate (Citizen). |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
38 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Became a Rogue (Thief). |
5 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
42 |
Promoted to Rogue (Thief) rank 1. |
6 |
42 |
Continued as Rogue (Thief). |
6 |
44 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
46 |
Promoted to Rogue (Thief) rank 2. |
7 |
46 |
Continued as Rogue (Thief). |
7 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Failed to qualify for Courier (Scout). |
8 |
47 |
Switched to Drifter (Wanderer). |