Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Harley Sim and several others are captured and mistreated by the enemy. Gain Harley Sim's jailer as an Enemy. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Drafted into Merchant Marine |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Harley Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Harley Sim come into conflict with a splinter group Harley Sim's own religion which maintains Harley Sim's version is the wrong one. Gain 3 Rivals. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Attacked by enemies that Harley Sim easily defeat. |
7 |
39 |
Gain Enemy if Harley Sim don't already have one. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Harley Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |