Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Harmon Green and several others are captured and mistreated by the enemy. Gain Harmon Green's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Broker (Merchant). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Failed to qualify for Surveyor (Scout). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Given a special assignment or duty in Harmon Green's unit. |
3 |
25 |
Attempt at commissioned failed. |
4 |
25 |
Continued as Army (Army Support). |
4 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
26 |
Gain rebels as Enemy |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
27 |
Injured. |
6 |
27 |
Became a Merchant (Broker). |
6 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
31 |
Continued as Merchant (Broker). |
7 |
35 |
Risk Harmon Green's fortune on a possibility lucrative deal and win. |
8 |
35 |
Continued as Merchant (Broker). |
8 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
38 |
Switched to Drifter (Wanderer). |
9 |
42 |
Find Ancient Technology. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Continued as Drifter (Wanderer). |
10 |
44 |
Harmon Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
44 |
Retired. |
11 |
46 |
Moved to a new world. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |