Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Art (Creative/Exotic Media) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Performer). |
2 |
28 |
Works is especially well received and popular, making Harrison Sims a minor celebrity |
3 |
30 |
Continued as Entertainer (Performer). |
3 |
31 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
31 |
Became a Rogue (Enforcer). |
4 |
34 |
Involved in the planning of an impressive heist. |
5 |
35 |
Continued as Rogue (Enforcer). |
5 |
38 |
A police detective or rival criminal forces Harrison Sims to flee and vows to hunt Harrison Sims down. Gain an Enemy. |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
When dealing with an alien race, Harrison Sims botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Harrison Sims's ship is damaged, and Harrison Sims have to hitch-hike Harrison Sims's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Explorer) rank 2. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Harrison Sims have no idea what happened to Harrison Sims – they found Harrison Sims's ship drifting on the fringes of friendly space. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |