Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Harve Jacobs join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Harve Jacobs's scout ship. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Psychologically damaged by Harve Jacobs's time in the scouts. |
8 |
42 |
Returned to Agent (Law Enforcement). |
8 |
46 |
Given specialist training in vehicles. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Go undercover to investigate an enemy. |
9 |
47 |
A revolution, attack or other unusual event throws Harve Jacobs's life into chaos, forcing Harve Jacobs to leave the planet. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |