Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Haskell Herrera survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Haskell Herrera survey an alien world. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Haskell Herrera's scout ship. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Haskell Herrera have no idea what happened to Haskell Herrera – they found Haskell Herrera's ship drifting on the fringes of friendly space. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
37 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
38 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Gain a contact. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
42 |
Display heroism in battle, saving the whole ship. |
7 |
45 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
47 |
Haskell Herrera foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
49 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Flight (Navy). |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
53 |
Vessel participates in a notable military engagement. |
9 |
53 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |