Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Good fortune |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
A job goes wrong, forcing Haskell Ross to flee off-planet. |
3 |
28 |
Failed to qualify for Army Support (Army). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Scout (Explorer). |
3 |
32 |
Haskell Ross's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell Ross fail to help. Gain an Enemy. |
3 |
32 |
Haskell Ross's ship is damaged, and Haskell Ross have to hitch-hike Haskell Ross's way back across the stars to the nearest scout base. |
3 |
32 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
32 |
Continued as Scout (Explorer). |
4 |
36 |
Good fortune |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
40 |
Continued as Scout (Courier). |
6 |
43 |
Haskell Ross's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
44 |
Attempted to change assignments. |
7 |
44 |
Switched to Scout (Surveyor) with previous rank. |
7 |
47 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Continued as Scout (Surveyor). |
8 |
51 |
When dealing with an alien race, Haskell Ross botch an opportunity to gather extra intelligence about them. |
8 |
51 |
Haskell Ross have no idea what happened to Haskell Ross – they found Haskell Ross's ship drifting on the fringes of friendly space. |