Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Hazel Weakman spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Hazel Weakman's ship is damaged, and Hazel Weakman have to hitch-hike Hazel Weakman's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Hazel Weakman's ship is damaged, and Hazel Weakman have to hitch-hike Hazel Weakman's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
28 |
Hazel Weakman accepted an offer of inducements to betray Hazel Weakman's faith. Gain 160,000 in cash. |
3 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Drafted into Merchant Marine |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Hazel Weakman is living the high life for a few years. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Forced to muster out. |