Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Hector Hutchinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Entertainer (Performer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
Public opinion turns on Hector Hutchinson. |
6 |
35 |
Became a Merchant (Broker). |
6 |
37 |
Imperial trade restrictions force Hector Hutchinson out of business. |
7 |
37 |
Returned to Drifter (Wanderer). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Drafted into Law Enforcement |
9 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Hector Hutchinson's work ends up coming home with Hector Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Hector Hutchinson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |