Crewman Helmer Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 53 M 3 (-1) 2 (-2) 2 (-2) 6 (0) 6 (0) 5 (-1)322665
Gives Up Easily
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Stealth 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Corporal24
Navy Line/Crew Crewman01
Scout Courier 03
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Horace Reyes Contact 0 0 2 0 Kargol (M/89)
Horace Reyes loses some of their power base.
Pete McKerras Contact 1 1 0 1 Kedepu (M/45)
Yolanda Hawkins Enemy 0 2 1 1 Kargol (F/36)
Preston Damyon Enemy 0 1 1 5 Kargol (M/74)
Adolph Horton Enemy 0 2 2 0 Iltharan (M/21)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 On the front lines of a planetary assault and occupation.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Continued as Marine (Star Marine).
2 24 Advanced training in a specialist field
2 26 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
3 26 Continued as Marine (Star Marine).
3 28 Assigned to an assault on an enemy fortress.
3 30 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Ground Assault (Marine).
4 30 Continued as Marine (Star Marine).
4 33 A mission goes wrong and Helmer Harper is stranded behind enemy lines. Ejected from the service.
5 33 Became a Navy (Line/Crew) with the new title Crewman.
5 36 Helmer Harper is blamed for an accident that causes the death of several crew members. Helmer Harper's guilt drives Helmer Harper to excel.
6 36 Failed to qualify for Surveyor (Scout).
6 36 Submitted to the draft.
6 36 Became a Scout (Courier).
6 37 Spend several years jumping from world to world in Helmer Harper's scout ship.
7 40 Continued as Scout (Courier).
7 41 Spend several years jumping from world to world in Helmer Harper's scout ship.
8 44 Continued as Scout (Courier).
8 46 Helmer Harper's ship is damaged, and Helmer Harper have to hitch-hike Helmer Harper's way back across the stars to the nearest scout base.
8 46 Gain 2 Contacts. Gain 3 Enemies.
9 46 Failed to qualify for Scientist (Scholar).
9 46 Became a Drifter (Scavenger).
9 49 Betrayed by a friend. One of Helmer Harper's Contacts or Allies betrays Helmer Harper, ending Helmer Harper's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Became a Merchant (Merchant Marine).
10 50 Imperial trade restrictions force Helmer Harper out of business.
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