Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Make an unexpected connection outside Helmer Maynard's normal circles. Gain a Contact. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
A series of bad deals and decisions force Helmer Maynard into bankruptcy. Helmer Maynard salvages what Helmer Maynard can. |
5 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Continued as Rogue (Pirate). |
6 |
41 |
Involved in the planning of an impressive heist. |
6 |
43 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
43 |
Attempted to change assignments. |
7 |
43 |
Failed to qualify for Enforcer (Rogue). |
7 |
43 |
Continued as Rogue (Pirate). |
7 |
47 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
47 |
Voluntarily left Pirate |
8 |
47 |
Returned to Merchant (Merchant Marine). |
8 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |