Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Henery McDadden's homeworld, and Henery McDadden is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Henery McDadden is rewarded for Henery McDadden's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Henery McDadden do not know what happened to Henery McDadden. There is a gap in Henery McDadden's memory. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Army (Infantry) with the new title Private. |
6 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
38 |
Voluntarily left Pirate |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Henery McDadden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Betrayed by a friend. One of Henery McDadden's Contacts or Allies betrays Henery McDadden, ending Henery McDadden's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Henery McDadden secretly provide religious rites for a dying leader or noble, although they do not share Henery McDadden's faith. Gain an Ally in the family and a Rival who disagrees with Henery McDadden's choice. |