Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Gift causes a former ally to turn on Henry Coghill and betray Henry Coghill. One Ally or Contact becomes an Enemy. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
32 |
Psionic strength increases. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 2. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
38 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
41 |
An anti-psi cult or gang attempts to expose or attack Henry Coghill. |
7 |
41 |
Became a Rogue (Thief). |
7 |
42 |
Crime pays off. Gain victim as Enemy. |
7 |
45 |
Promoted to Rogue (Thief) rank 1. |
8 |
45 |
Continued as Rogue (Thief). |
8 |
47 |
Backstab a fellow rogue for personal gain. |
8 |
49 |
Promoted to Rogue (Thief) rank 2. |
9 |
49 |
Continued as Rogue (Thief). |
9 |
53 |
A police detective or rival criminal forces Henry Coghill to flee and vows to hunt Henry Coghill down. Gain an Enemy. |