Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
22 |
During a battle, defeat or victory depends on Hermon Lite's actions. Hermon Lite's efforts ensure Hermon Lite is honourably discharged. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Hermon Lite's trade routes and contacts, forcing Hermon Lite to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Switched to Merchant (Broker). |
4 |
29 |
Hermon Lite's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Hermon Lite's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Hermon Lite's Contacts or Allies betrays Hermon Lite, ending Hermon Lite's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
38 |
Birth or Death involving a family member or close friend. |
8 |
43 |
Good fortune. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Encounter a Psionic institute. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |