Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Hershel Cause's work ends up coming home with Hershel Cause, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
32 |
An assassin attempts to end Hershel Cause's life. |
4 |
32 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Hershel Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Hershel Cause's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Forced to muster out. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Encounter a Psionic institute. |
10 |
50 |
Tested for psionic powers |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |