Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Explorer). |
2 |
28 |
Hezekiah Janson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
28 |
Failed to qualify for Army Support (Army). |
3 |
28 |
Became a Drifter (Barbarian). |
3 |
32 |
Hezekiah Janson do not know what happened to Hezekiah Janson. There is a gap in Hezekiah Janson's memory. |
4 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
36 |
Hezekiah Janson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
36 |
Continued as Believer (Holy Warrior). |
5 |
38 |
A notable academic consults with Hezekiah Janson about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
40 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
40 |
Voluntarily left Holy Warrior |
6 |
40 |
Switched to Scout (Courier) with previous rank. |
6 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
47 |
Hezekiah Janson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
47 |
Switched to Drifter (Wanderer). |
8 |
50 |
Suffer from a life-threatening illness. |