Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Hiram Priest's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Hiram Priest's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Hiram Priest's Contacts or Allies betrays Hiram Priest, ending Hiram Priest's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Gain Enemy if Hiram Priest don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was injured. |
8 |
48 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
50 |
Forced to muster out. |