Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Hobson Hislop's pieces of art is stolen, and the investigation brings Hobson Hislop into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Join homeworld’s celebrity circles |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
28 |
Became a Scholar (Physician). |
4 |
32 |
Agreed to perform research that goes against Hobson Hislop's conscience. Gain 2 Enemies. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
8 |
44 |
Continued as Scholar (Physician). |
8 |
46 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Make an unexpected connection outside Hobson Hislop's normal circles. Gain a Contact. |